الجزء الاخير | طريقة صنع روبوت و التحكم بيه بعصا التحكم | Arduino UNO | joystick | Robot | L298N - DIY Channel3

DIY Channel3

Arduino│ESP8266│ESP32│Drone│Robot

الجزء الاخير | طريقة صنع روبوت و التحكم بيه بعصا التحكم | Arduino UNO | joystick | Robot | L298N

مشاركة هذا

 







++ مخطط الرسم البياني :



++ الكود البرمجي هنا : -  8x8 LED Matrix MAX7219

#include "LedControl.h"

/*
 pin 2 is connected to the DataIn 
 pin 4 is connected to the CLK 
 pin 3 is connected to LOAD 
 ***** Please set the number of devices you have *****
 */
LedControl lc=LedControl(2,4,3,2);

const int addrL = 0;  // first LED matrix - Left robot eye
const int addrR = 1;  // second LED matrix - Right robot eye

void setup() {
  /*The MAX72XX is in power-saving mode on startup*/
  lc.shutdown(addrL,false);
  lc.shutdown(addrR,false);
  /* Set the brightness to max values */
  lc.setIntensity(addrL,15);
  lc.setIntensity(addrR,15);
  /* and clear the display */
  lc.clearDisplay(addrL);
  lc.clearDisplay(addrR);

  // turn on all LEDs for a test
  for(int row=0;row<8;row++) {
    lc.setRow(addrL, row, 255);
    lc.setRow(addrR, row, 255);
    delay(100);
  }
  delay(300);
}

void showNeutral() {
  byte left[8] = {
B00000000,
B00111100,
B01000010,
B01011010,
B01011010,
B01000010,
B00111100,
B00000000};

  displayEmotion(left, left);
}

void showAnger() {
  byte left[8] = {
B00000000,
B00000000,
B01111110,
B01011010,
B01011010,
B00100100,
B00011000,
B00000000};
  byte right[8] = {
B00000000,
B00000000,
B01111110,
B01011010,
B01011010,
B00100100,
B00011000,
B00000000};

  displayEmotion(left, right);
}

void showSadness() {
  byte left[8] = {
B00000000,
B00001100,
B00010010,
B00111010,
B01011010,
B01000010,
B00111100,
B00000000};
  byte right[8] = {
B00000000,
B00110000,
B01001000,
B01011100,
B01011010,
B01000010,
B00111100,
B00000000};

  displayEmotion(left, right);
}

void displayEmotion(byte left[8], byte right[8]) {
  lc.clearDisplay(addrL);
  lc.clearDisplay(addrR);
  for(int row=0;row<8;row++) {
    lc.setRow(addrL,row,left[row]);
    lc.setRow(addrR,row,right[row]);
  }
}

void loop() {
  showNeutral();
  delay(4000);
  showAnger();
  delay(4000);
  showSadness();
  delay(4000);
}
++ الكود البرمجي هنا :  MAX7219 Dot Matrix

3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
#include <LEDMatrixDriver.hpp>
 
// This sketch draw marquee text on your LED matrix using the hardware SPI driver Library by Bartosz Bielawski.
// Example written 16.06.2017 by Marko Oette, www.oette.info
 
// Define the ChipSelect pin for the led matrix (Dont use the SS or MISO pin of your Arduino!)
// Other pins are Arduino specific SPI pins (MOSI=DIN, SCK=CLK of the LEDMatrix) see https://www.arduino.cc/en/Reference/SPI
const uint8_t LEDMATRIX_CS_PIN = 9;
 
// Number of 8x8 segments you are connecting
const int LEDMATRIX_SEGMENTS = 4;
const int LEDMATRIX_WIDTH    = LEDMATRIX_SEGMENTS * 8;
 
// The LEDMatrixDriver class instance
LEDMatrixDriver lmd(LEDMATRIX_SEGMENTS, LEDMATRIX_CS_PIN);
 
// Marquee text
char text[] = "** LED MATRIX DEMO! ** (1234567890) ++ \"ABCDEFGHIJKLMNOPQRSTUVWXYZ\" ++ <$%/=?'.@,> --";
 
// Marquee speed (lower nubmers = faster)
const int ANIM_DELAY = 30;
 
void setup() {
  // init the display
  lmd.setEnabled(true);
  lmd.setIntensity(2);   // 0 = low, 10 = high
}
 
int x=0, y=0;   // start top left
 
// This is the font definition. You can use http://gurgleapps.com/tools/matrix to create your own font or sprites.
// If you like the font feel free to use it. I created it myself and donate it to the public domain.
byte font[95][8] = { {0,0,0,0,0,0,0,0}, // SPACE
                     {0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x18}, // EXCL
                     {0x28,0x28,0x08,0x00,0x00,0x00,0x00,0x00}, // QUOT
                     {0x00,0x0a,0x7f,0x14,0x28,0xfe,0x50,0x00}, // #
                     {0x10,0x38,0x54,0x70,0x1c,0x54,0x38,0x10}, // $
                     {0x00,0x60,0x66,0x08,0x10,0x66,0x06,0x00}, // %
                     {0,0,0,0,0,0,0,0}, // &
                     {0x00,0x10,0x18,0x18,0x08,0x00,0x00,0x00}, // '
                     {0x02,0x04,0x08,0x08,0x08,0x08,0x08,0x04}, // (
                     {0x40,0x20,0x10,0x10,0x10,0x10,0x10,0x20}, // )
                     {0x00,0x10,0x54,0x38,0x10,0x38,0x54,0x10}, // *
                     {0x00,0x08,0x08,0x08,0x7f,0x08,0x08,0x08}, // +
                     {0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x08}, // COMMA
                     {0x00,0x00,0x00,0x00,0x7e,0x00,0x00,0x00}, // -
                     {0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06}, // DOT
                     {0x00,0x04,0x04,0x08,0x10,0x20,0x40,0x40}, // /
                     {0x00,0x38,0x44,0x4c,0x54,0x64,0x44,0x38}, // 0
                     {0x04,0x0c,0x14,0x24,0x04,0x04,0x04,0x04}, // 1
                     {0x00,0x30,0x48,0x04,0x04,0x38,0x40,0x7c}, // 2
                     {0x00,0x38,0x04,0x04,0x18,0x04,0x44,0x38}, // 3
                     {0x00,0x04,0x0c,0x14,0x24,0x7e,0x04,0x04}, // 4
                     {0x00,0x7c,0x40,0x40,0x78,0x04,0x04,0x38}, // 5
                     {0x00,0x38,0x40,0x40,0x78,0x44,0x44,0x38}, // 6
                     {0x00,0x7c,0x04,0x04,0x08,0x08,0x10,0x10}, // 7
                     {0x00,0x3c,0x44,0x44,0x38,0x44,0x44,0x78}, // 8
                     {0x00,0x38,0x44,0x44,0x3c,0x04,0x04,0x78}, // 9
                     {0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x00}, // :
                     {0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x08}, // ;
                     {0x00,0x10,0x20,0x40,0x80,0x40,0x20,0x10}, // <
                     {0x00,0x00,0x7e,0x00,0x00,0xfc,0x00,0x00}, // =
                     {0x00,0x08,0x04,0x02,0x01,0x02,0x04,0x08}, // >
                     {0x00,0x38,0x44,0x04,0x08,0x10,0x00,0x10}, // ?
                     {0x00,0x30,0x48,0xba,0xba,0x84,0x78,0x00}, // @
                     {0x00,0x1c,0x22,0x42,0x42,0x7e,0x42,0x42}, // A
                     {0x00,0x78,0x44,0x44,0x78,0x44,0x44,0x7c}, // B
                     {0x00,0x3c,0x44,0x40,0x40,0x40,0x44,0x7c}, // C
                     {0x00,0x7c,0x42,0x42,0x42,0x42,0x44,0x78}, // D
                     {0x00,0x78,0x40,0x40,0x70,0x40,0x40,0x7c}, // E
                     {0x00,0x7c,0x40,0x40,0x78,0x40,0x40,0x40}, // F
                     {0x00,0x3c,0x40,0x40,0x5c,0x44,0x44,0x78}, // G
                     {0x00,0x42,0x42,0x42,0x7e,0x42,0x42,0x42}, // H
                     {0x00,0x7c,0x10,0x10,0x10,0x10,0x10,0x7e}, // I
                     {0x00,0x7e,0x02,0x02,0x02,0x02,0x04,0x38}, // J
                     {0x00,0x44,0x48,0x50,0x60,0x50,0x48,0x44}, // K
                     {0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x7c}, // L
                     {0x00,0x82,0xc6,0xaa,0x92,0x82,0x82,0x82}, // M
                     {0x00,0x42,0x42,0x62,0x52,0x4a,0x46,0x42}, // N
                     {0x00,0x3c,0x42,0x42,0x42,0x42,0x44,0x38}, // O
                     {0x00,0x78,0x44,0x44,0x48,0x70,0x40,0x40}, // P
                     {0x00,0x3c,0x42,0x42,0x52,0x4a,0x44,0x3a}, // Q
                     {0x00,0x78,0x44,0x44,0x78,0x50,0x48,0x44}, // R
                     {0x00,0x38,0x40,0x40,0x38,0x04,0x04,0x78}, // S
                     {0x00,0x7e,0x90,0x10,0x10,0x10,0x10,0x10}, // T
                     {0x00,0x42,0x42,0x42,0x42,0x42,0x42,0x3e}, // U
                     {0x00,0x42,0x42,0x42,0x42,0x44,0x28,0x10}, // V
                     {0x80,0x82,0x82,0x92,0x92,0x92,0x94,0x78}, // W
                     {0x00,0x42,0x42,0x24,0x18,0x24,0x42,0x42}, // X
                     {0x00,0x44,0x44,0x28,0x10,0x10,0x10,0x10}, // Y
                     {0x00,0x7c,0x04,0x08,0x7c,0x20,0x40,0xfe}, // Z
                      // (the font does not contain any lower case letters. you can add your own.)
                  };    // {}, //
 
 
void loop()
{
// Draw the text to the current position
int len = strlen(text);
drawString(text, len, x, 0);
// In case you wonder why we don't have to call lmd.clear() in every loop: The font has a opaque (black) background...
 
// Toggle display of the new framebuffer
lmd.display();
 
// Wait to let the human read the display
delay(ANIM_DELAY);
 
// Advance to next coordinate
if( --x < len * -8 ) {
x = LEDMATRIX_WIDTH;
}
}
 
 
/**
* This function draws a string of the given length to the given position.
*/
void drawString(char* text, int len, int x, int y )
{
  for( int idx = 0; idx < len; idx ++ )
  {
    int c = text[idx] - 32;
 
    // stop if char is outside visible area
    if( x + idx * 8  > LEDMATRIX_WIDTH )
      return;
 
    // only draw if char is visible
    if( 8 + x + idx * 8 > 0 )
      drawSprite( font[c], x + idx * 8, y, 8, 8 );
  }
}
 
/**
* This draws a sprite to the given position using the width and height supplied (usually 8x8)
*/
void drawSprite( byte* sprite, int x, int y, int width, int height )
{
  // The mask is used to get the column bit from the sprite row
  byte mask = B10000000;
 
  for( int iy = 0; iy < height; iy++ )
  {
    for( int ix = 0; ix < width; ix++ )
    {
      lmd.setPixel(x + ix, y + iy, (bool)(sprite[iy] & mask ));
 
      // shift the mask by one pixel to the right
      mask = mask >> 1;
    }
 
    // reset column mask
    mask = B10000000;
  }
}


++ مخطط الرسم البياني :



++ الكود البرمجي هنا :

#define enA 9
#define in1 4
#define in2 5
#define enB 10
#define in3 6
#define in4 7
int motorSpeedA = 0;
int motorSpeedB = 0;
void setup() {
pinMode(enA, OUTPUT);
pinMode(enB, OUTPUT);
pinMode(in1, OUTPUT);
pinMode(in2, OUTPUT);
pinMode(in3, OUTPUT);
pinMode(in4, OUTPUT);
}
void loop() {
int xAxis = analogRead(A0); // Read Joysticks X-axis
int yAxis = analogRead(A1); // Read Joysticks Y-axis
// Y-axis used for forward and backward control
if (yAxis < 470) {
// Set Motor A backward
digitalWrite(in1, HIGH);
digitalWrite(in2, LOW);
// Set Motor B backward
digitalWrite(in3, HIGH);
digitalWrite(in4, LOW);
// Convert the declining Y-axis readings for going backward from 470 to 0 into 0 to 255 value for the PWM signal for increasing the motor speed
motorSpeedA = map(yAxis, 470, 0, 0, 255);
motorSpeedB = map(yAxis, 470, 0, 0, 255);
}
else if (yAxis > 550) {
// Set Motor A forward
digitalWrite(in1, LOW);
digitalWrite(in2, HIGH);
// Set Motor B forward
digitalWrite(in3, LOW);
digitalWrite(in4, HIGH);
// Convert the increasing Y-axis readings for going forward from 550 to 1023 into 0 to 255 value for the PWM signal for increasing the motor speed
motorSpeedA = map(yAxis, 550, 1023, 0, 255);
motorSpeedB = map(yAxis, 550, 1023, 0, 255);
}
// If joystick stays in middle the motors are not moving
else {
motorSpeedA = 0;
motorSpeedB = 0;
}
// X-axis used for left and right control
if (xAxis < 470) {
// Convert the declining X-axis readings from 470 to 0 into increasing 0 to 255 value
int xMapped = map(xAxis, 470, 0, 0, 255);
// Move to left - decrease left motor speed, increase right motor speed
motorSpeedA = motorSpeedA - xMapped;
motorSpeedB = motorSpeedB + xMapped;
// Confine the range from 0 to 255
if (motorSpeedA < 0) {
motorSpeedA = 0;
}
if (motorSpeedB > 255) {
motorSpeedB = 255;
}
}
if (xAxis > 550) {
// Convert the increasing X-axis readings from 550 to 1023 into 0 to 255 value
int xMapped = map(xAxis, 550, 1023, 0, 255);
// Move right - decrease right motor speed, increase left motor speed
motorSpeedA = motorSpeedA + xMapped;
motorSpeedB = motorSpeedB - xMapped;
// Confine the range from 0 to 255
if (motorSpeedA > 255) {
motorSpeedA = 255;
}
if (motorSpeedB < 0) {
motorSpeedB = 0;
}
}
// Prevent buzzing at low speeds (Adjust according to your motors. My motors couldn't start moving if PWM value was below value of 70)
if (motorSpeedA < 70) {
motorSpeedA = 0;
}
if (motorSpeedB < 70) {
motorSpeedB = 0;
}
analogWrite(enA, motorSpeedA); // Send PWM signal to motor A
analogWrite(enB, motorSpeedB); // Send PWM signal to motor B
} #arduino #raspberrypi #electronics #arduinoproject #robotics #technology #engineering #arduinouno #robot #iot #diy #electrical #maker #programming #electronic #microcontroller #arduinoprojects #tech #esp #pcb #arduinomega #d #electricalengineering #robotica #diyelectronics #project #coding #arduinofun #sensor

No comments:

Post a Comment